Roles Online

Walter Logeman and Dan Randow




Version 0.09   19991008

This is not a public version. Please do not quote or distribute without author's permission .

Changes in this version:


Rewritten:
Intro Par 1

WHAT IS AN ONLINE GROUP? renamed it and rewritten 

Numbered all sections

Deleted:

List Owner    Cybrarian     Moderator   Editor, from table of contents and from the body of the doc


Added:

  • 1.5 Generic And Specialised Roles In Online Groups


    7. Participant

     



  • Version History


    Contents

    1. Introduction

    2. Project Owner

    3. Project Manager

    4. Designer

    5. Host
    6. Administrator

    7. Participant

    8. Links

    9. Aminutiae
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    1. Introduction

    In this document we identify and describe people's roles in various online groups. Our purpose is to create a resource that will help people make online groups sucessful. We envisage that the relationships between people can be improved and that the work can be more productive if people can confidently be in appropriate roles.

    We believe online interaction works best when *people* do things well, when they have the roles! We advocate the simplest, lowest common denominator technology for most communication.  Better mailing lists and email clients are needed and will come, but people can also "upgrade" their *abilities*, there is much to explore and learn about the *human capabilities*. It will be exciting to see major leaps in technology produce new interaction environments, just as interesting is to see the people dimension evolve. Whatever the software, people need adequate roles.  The grasp of the roles is developing as fast as the hardware and software, and is crucial in the equation of progress.  Getting the *roles* clear will assist those who design software, and that is our hope.

    We particularly have the Host of an interaction environment in mind as we write. Host has become the generic term for a person who performs many roles in an OIE. Central to the role is direct contact with the members of the OIE and commitment to the success of the project. Hosting can be seen as an emerging profession in its own right. As Host, one person may enact many roles. They are distinct roles, however, and may be shared among the members of a hosting team.

    The terminology used for roles varies among software packages and has evolved differently in different contexts. Drawing from the literature and from case studies, we will identify some generic roles. For each role, we will list the tasks, skills and personality traits that are associated with the role and mention how they relate to other roles. Then we will show how the names and descriptions of roles vary in a range of settings.

    We hope that practitioners and students of online group communication will find this document of practical use, and that there will be lively discussion. We are happy to make changes if we see their merit and will acknowledge contributions in future versions of this document.

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    1.2 WHAT IS A ROLE?

    We acknowledge the influence of J. L. Moreno who developed his terminology in the highly interactive environment of Psychodrama. His definition is that "Role is the functioning form the individual takes in the specific moment he reacts to a specific situation in which other persons or objects are involved." (Moreno, 1977, p. IV) This means that at any time, whatever we are doing, can be described in role terms. Roles defined in this way are not a mask, they are ways of being ourselves.

    Roles include thoughts, feeling and action.  Think of this broadly as involving our whole way of being, our "weltanschauung", our commitment to particular values.  In this paper we will mention the central aspects of the roles that are at their mainspring... for example a Manager is enlivened by his or her desire for orderly execution of the prime directives of the enterprise.

    Moreno described three types of roles. We are mostly concerned here with the "social roles" such as Manager, Author, Teacher and so on. To understand the social roles in depth, it will help to understand the two other types in his schema, the "somatic roles" (soma=body) which come to us from the structure and make up of our bodies, such as Walker, Eater, Sleeper, and the "psychodramatic roles" which highlight the psychological aspects of our functioning, for example: Intrepid Explorer, Cunning Fox, Mother Theresa.

    We will examine how people constructively involve themselves in cyberspace. First, however let us clarify what we mean by "cyberspace".

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    1.2 Cyberspace

    We could think of the networked computer as a tool which helps us to communicate, however the tool has so radically altered our experience that we have new words to describe it. Cyberspace, a term coined in the 1980s, describes a distinct new environment. To look at the roles we enact in online communication it is helpful to explore the nature of this environment and how we are present in it.

    In cyberspace, everything, including the body, is represented in another form. In cyberspace we interact with representations and abstractions that people have created. Face-to-face experience is lost in the case of text based communication and altered in the case of video, or graphical avatars. If the digital representation is recorded, we can experience it any time, this asynchronous communication leads to our experience of online time as a distinct flow separate from chronological time.

    Face to face (breath-on-air as bandwith) has its own structural constraints, those of our bodies have a form matched to the space time environment; we are subject to gravity, we require light to see, we can hear certain frequencies. We propose an abstracted view of the body as a structure which both permits and constrains the functioning of an individual in a particular environment which has specific persistent characteristics.

    Online communication is mediated via hardware and software. However we go beyond thinking of access to files, we go "into" a place and software has environmental qualities "platforms", "workspaces", "levels", "groups" and "communities". Obviously we do not enter into cyberspace *physically*, to "go" there, we associate ourselves with certain units of software, we have a software representation; an email address, which can then be given attributes, such as a user name, and passwords that will enable it to go into certain "places" and perform certain actions.

    Avatars are entities sent to earth by gods to act in the physical realm. In cyberspace we are represented by our avatar. At its most fundamental level, our avatar is the email address which represents us. The email address can then accumulate attributes, such as access to files. We associate with this cybersoma and experience being alive in a world alongside the physical world; cyberspace.

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    1.3 Roles in Cyberspace

    Moreno described three aspects of a role; thoughts, feelings and action.  We have added a fourth aspect; the cybersomatic.

    Some roles are hard-wired into the software. An example is list owner, which then has a strong cybersomatic aspect. The software of most mailing lists *demands* that there be a person in such a role. Even if we do not use this name overtly, but use the word Administrator and Host, list owner is present as a purely cybersomatic aspect of the role.

    Moderator is a social role, we know what a moderator is in ordinary (North American) usage, in the online world it has a cybersomatic aspect in that one designated as the Moderator receives all communication before it is approved for distribution. Some online communities have various levels of membership with each level adding cybersomatic powers. There are experiments to hard wire democracy into online groups. <Footnote 1> This aspect of the computer environment is used extensively in MUDs, MOOS and adventure games where new powers are added as each level is completed. It is important to understand the cybersomatic role structure in a particular environment.

    It avoids confusion if a person is not called a Moderator or Wizard unless they have the cybersomatic preconditions, i.e. if the software is set to give them those abilities. It is important for software designers to name roles, when they embed them in the software, in a way that meshes well with the social role.  For example an administrator is different from a manager.

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    1.4 What is an Online Group

    An online group supports the social interaction among group members. At the same time it accumulates a record of the shared knowledge of the group.  Here we categorise online groups by their *purpose* from the perspective of the participants.


    Collaborative Virtual Environment (CVE)
        collaboration on a specific task, usually the
        production of a document

    Virtual Community (VC)
        discussion

    Virtual Work Space
        integrated with other media -
        especially face to face & phone learning,
        knowledge base development, support, group building

    Community of Practice
        share ideas, challenges, develop shared
        thinking, develop knowledge base, support,
        develop relationships, innovation, monitoring
        quality and ethics

    Knowledge Place
        An online environment for sharing specific and
        quite structured knowledge. Examples include
        organisational standards and procedures or
        how to use a software system. As well as building
        a knowledge repository, the purpose often includes
        working together to revise and develop new knowledge.

    Online Learning Environment (OLE)
        teaching, learning, integrated with other media or
        not, content or skills or conceptual focus

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    1.5 Generic And Specialised Roles In Online Groups

    This document focuses on the small number of roles that are that are necessary in all online groups. Even specialised online groups (like CVEs and Online Learning Groups) require the generic roles though they also require certain specialised roles to be present.

    The generic roles are:

    People with these generic roles do not need to have the specialised roles fully developed but it is useful for them to be aware of them.

    Some specialised roles are 'native' to specialised types of group. Others can be of use in a variety of types of group. Here are some specialised roles.

    CVEs:

    Online Learning Groups:

    Knowledge Place:

    Psychological Groups:

    Other Specialised Roles:

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     2. Project Owner

    Ownership is in disarray.  There was a time when slaves were owned.  In some cultures people can own land.  We can now own not only machines and wires but the bits that flow through them.  It has been said that property is theft, and also that information is free, yet the term Owner has a long history in cyberspace, List owner, owner of software, author etc.  One use we advocate is Project Owner, in the literal sense of the word as the one who pays for it all. No where is it really free to create an online interaction environment, even using free software on the net such as eGroups or Communityware, there is effort used in creating the environment as a whole.  Someone has to name it, write the welcome file and charters etc and promote it.  Thus in a specific project it could be that the owner is the person who designs the environment, has the pass word needed that could delete the whole endeavour.  However the Project Owner may well pay someone to do all those tasks.  For example: A company decides to create a Mailing List for its sales staff - A Community of Practice in our typology.  The existence of the list ultimately depends on the person who pays and allocates work to the sales people.  It is well to remember who the real owner is, as that person or group must have their goals and aims for the interaction met for the process to continue.  An example of the power of the Project's Owner was evident when the discussion forums in Netcenter were simply discontinued by the owner <Footnote 2>. They do not have all the power however, as the communities shifted to sites using Communityware.

    Owning the project involves its own ethical considerations.  The owners of Geocities tried to claim rights to the content put there by users.  <Footnote 3> Far from owning the content the project owner has the ethically needs to consider and respects the participants ownership of the content.

    Skills: Entrepreneur Tasks: Staff employment and liaison, pay staff, allocate resources, evaluate viability Ethical Considerations: Honour participants contributions.

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    3. Project Manager

    Community Manager is sometimes used for what we have in mind here.  The word community may be used for sites that consist of several asynchronous forums, web pages, chat rooms etc., however in many contexts "community", while necessary may not be the prime focus, for example in a Support Centre.  The person who makes sure it is a goer, we are calling the Project Manager.

    The Project's Owner, while having the ultimate say over the endeavour, may have little to do with its creation or day to day functioning.

    Figallo HWC Page xi

    "The relationship between the user and the site as a whole must be monitored by one key person -- the Community Manager -- who takes on the responsibility of keeping that relationship a good one."

    Monitoring is a key word here, we add: organizing, supervising, managing, responsibility, liaison, training, encouragement, evaluation, good will. We could add also that in time limited projects, termination is also an area that needs attention.

    Once a project is going well, and the members are participating, the host is hosting and the system is running well, there may be little for the Project Manager to do, however to maintain that positive process requires active attention and involvement. The others in the project, both at its inception and those involved in an ongoing basis will work best when they feel well supported, trained and trusted.

    Note that the Project Manager often reports directly to the Project owner (perhaps the CEO or Director). While they may, sometimes be done by the same person, the environment *design* involves another role. The Project Manager may have some influence on the design, the role here is to *implement* a plan and a design.


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    4. Designer

    Software designers at Cooper http://www.cooper.com/philosophy.html made this comment on design:

    When we say design, we don't mean dolling up some dog of a product with cuter-than-a-bug icons. "Putting lipstick on a pig," as one of our favorite clients put it. Goal-Directed design goes much deeper than just making things look cool and is applicable to virtually any category of interactive product.
    The design of an interactive environment has many layers. The choice of operating system and the choice of medium, such as Internet or Intranet, or Usenet, or the World Wide Web involve design decisions, even if they are thought of as programming. In this paper, we are primarily thinking about the person who uses *existing* software, and is not involved in designing the software itself. The designer of an OIE is like the architect. The person, employed by the Project Owner, to come up with the plans that suit all concerned.

    Cyberspace is created by representation. Hence things *are* what we call them. A Lounge is a particular type of interaction environment, and if we call a mailing list Staff Lounge, then that will largely determine the interaction that occurs there. Choosing the right name for the spaces is part of the Designer's job.

    There is more to it than naming. If we have a place called Staff Lounge, then it must be open to people designated as Staff, and closed to non staff. Building that into the plans is part of the Designer's job.

    All this sounds simple enough, remember that such a place has to work well for the Project Owner and the people who use it, as well as the Host of the Lounge. Liaison with these people is integral to design.
    The Designer is a person who creates a structure, that meets the criteria of the owner and is possible given existing affordable materials and useable by those who are to use it.

     

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    5. Host



    My introduction to Hosts was in Compuserve Forums circa 1991.
    There they were not called Hosts, but  ??.  They had special
    signs around their sig, id, thus:  ::Jim::

    The next awareness of the online role was Sysop of a BBS.  Then
    List Owner. Not until I read Howard Rheingold's "The Virtual
    Community" did the term Host clearly come to consciousness.  That
    was at some point reinforced by John Coat's now classic text:
    Cyberspace Innkeeping: Building Online Community.
    http://www.sfgate.com/~tex/inkeeping

    A shorter and precise summary of the role is Howard Rheingold's:

    The Art of Hosting Good Conversation Online.

    http://www.rheingold.com/texts/artonlinehost.html

     

    Figallo HWC Page xi

    "I expand the definition of the host to encompass the entire
    staff of a Web site. Hosting is not just one person's job, it is
    the mission of the entire company that provides the Web site. It
    includes the means that the site uses to pay for its existence...
    Hosting involves every element of the Web site's operation, from
    design to customer service to marketing."


    We are thinking of Host like that, if there is only one person
    who is doing it all, lets call him or her the Host, if there are
    specialisms in the group, then at the centre of the discussions
    and liaisons it is good to have the Host of the forums.

    These ideas about the Host and Hosting are very useful and come
    from years of online experience and how it can work well.

    In this document we reccommend the three above as having defined
    the role, not only for communities, but for that aspect of all
    online groups, even if community is far from their minds.


    While we advocate the more generic use, there is also the very
    specific focussed role.  Notice that the role has lost its close
    links with the cybersomatic, it is quire distinct from List Owner
    and Sysop.  We prefer Administrator for those roles.  The Host
    must of course liaise closely and know what is possible... for
    example can a person be put on review, is the system secure, etc.


    It is also distinct from the Project Manager, who has a broader
    perspective, and to whom the host is ultimately answerable.  The
    Project manage thus has to know a thing or two about hosting to
    do that job.

    Separate too from the specialists such as *facilitator*, teacher,
    speaker, therapist etc.

    ~~~

    the central focus for the Host role is the wellness of
    the group as a whole...

    Much like a doctor has an ethical duty to protect life so the
    Host is ethically bound to perform that task... and yes it does
    mean some severe surgery at times... never on a whim!  Though
    that accusation may all too readily be there, and being ready for
    that, and preempting it will come naturally (after much training
    :) to a Host.

     

     

    6. ADMINISTRATOR

    "He reads another message simply because of the return address.

         From:  root@pallas.eruditorium.org

    On a UNIX machine, "root" is the name of the most godlike of all users, the one
    who can read, erase, or edit any file, who can run any program, who can sign up
    new users and terminate existing ones.  So receiving a message from someone who
    has the account name "root" is like getting a letter from someone who has the
    title "President" or "General" on his letterhead.  Randy's been root on a few
    different systems, some of which are worth tens of millions of dollars and
    professional courtesy demands that he at least reads this message.

    CRYPTONOMICON  page 244

    root is not god.  The *administrator* is subject to the decisions of the Host.

     


     

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    7. Participant

    The value in online groups is produced by participation. It is that value (whatever it is) that attracts people to join and participate. Their participation, in turn creates more value, motivates more participation and so on. None of the other roles in online groups can produce this value. They can only add to the value-compounding effect of participation.

    No-one can make participants participate. Participation is voluntary. Participation, however is the only way that the purpose of the project can be achieved. The purpose of the entire infrastructure is to conditions where participation flourishes. Like a customer, the Participant is Monarch.

    A Participant must first join. To join, a participant must specify a user name of some kind and usually a password. This "user account in the system" becomes their virtual body, cybersoma or avatar. Members' user names appears on the list of members. The user account has certain rights associated with it, most typically the rights to read and create posts in the group. Participation online involves bringing the self into the software entity.

    Of course once someone is a member they may not be a very active participant, or one who contributes to the life of the group. This may be because they have things to learn, or because they have not yet involved themselves in the group or read the guidelines etc. Once a person is a fully fledged participant in an online group, what is the essence of the role? 

    A Participant regularly receives and contributes purposefully to the group.  The mutually beneficial experience will mean that there there are bonds between people, and also a commitment to the success of the group as a whole.

     

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    FOOTNOTES

    Footnote 1

    An Article in the NY Times: Improving Dialogue on the Internet By DENISE CARUSO

    http://www.nytimes.com/library/tech/99/07/biztech/articles/05digi.html

    Talks about:

    "Civic Exchange: Strong Democracy in Cyberspace, a project based in part on the theories he [Benjamin Barber] developed in his book on participatory democracy, "Strong Democracy."

    The article mentions the following:

    "Unchangeable, though, is a rule imposed by the software itself: The group must elect its own moderator. Barber says this single feature alone may solve the dilemma of online anarchy vs. democracy -- if not for the Internet writ large, at least for those seeking meaningful dialogue."

    ROLES IN CYBERSPACE

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    Footnote 2

    http://www.salonmagazine.com/tech/feature/1999/04/06/netcenter/print.html

    From Salon:

    "But last Wednesday, with no warning, the forums were abruptly turned off, the hosts let go, and the community members left to wonder what, exactly, happened to their home. The demise of the community is a byproduct of the AOL takeover of Netscape, but that doesn't help the community members whose online hangout has been suddenly shuttered.

    "There's a lot of annoyed users out there. This is not a responsible way for a corporation to run online communities," says Elizabeth Lewis, who until last week was one of the Netcenter community hosts. "Those of us who are in community building for the long haul are concerned about how Netscape did this. It's not so much that they shut the community down -- although I don't think they gave the forums enough of a go -- but it's how they did it."

    PROJECT OWNER

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    Footnote 3

    http://www.ireland.com/newspaper/computimes/1999/0712/comp6.htm

    Monday, July 12, 1999
    Irish Times Computimes
    MONITOR

    Yahoo surrenders to its homesteaders

    ''Yahoo has once again revised the terms of use for its GeoCities Web community after members protested that proposed copyright clauses released late last month robbed users of control over the content of their own websites. The row started when Geocities members became alarmed by language in an agreement which gave Yahoo "the royalty-free, perpetual, irrevocable. . . license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display" their content.

    ''In a clear attempt to mollify users, the new terms state (our italics): "Yahoo does not claim ownership of the content you place on your Yahoo GeoCities site. By submitting content to Yahoo for inclusion on your Yahoo GeoCities site, you grant Yahoo the world-wide, royalty-free and non-exclusive license to reproduce, modify, adapt and publish the content. . . for as long as you continue to be a Yahoo GeoCities homesteader."

    PROJECT OWNER

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    REFERENCES


    BIBLOGRAPHY


    http://jan.ucc.nau.edu/~mpc3/moderators.html

    Resources for Moderators and Facilitators of Online Discussion
    mauri collins and Zane L. Berge
    Berge Collins Associates

    Comprehensive list of resources.

    INDEX

     

    COPYRIGHT


    Copyright (C) 1999. Groupsense and Psybernet PO BOX 13543 Christchurch New Zealand

    Verbatim copying and distribution of this entire article is permitted for non commercial use in any medium, provided this notice is preserved.

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    CONTRIBUTE TO THIS DOCUMENT

    The best way to contribute to future versions of this document is to join the Roles Online Mailing List, see the description for details.

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    ____________________________________________________________

    Version History

    Version 0.08   19990930

    This is not a public version. Please do not quote or distribute without author's permission .

    Changes in this version:


    Rewritten:
    The knowledge base to knowkedge place WHAT IS AN ONLINE INTERACTION ENVIRONMENT (OIE)

    The section on EDITOR


    DESIGNER

    Deleted:

    Section on OWNER
    propose to write a separate bit on that.

    Trimmed the COPYRIGHT to its essentials

    Added:

    ADMINISTRATOR quote from ns

    BIBLOGRAPHY one item

    Our email addresses in the title.



    Version 0.07     19990902

    This is not a public version. Please do not quote or distribute without author's permission.

    Changes in this version:

    Rewritten:
    Sequence of Contents (not reflected in the order of the sections as yet.)

    Major rewrite of PROJECT MANAGER as posted to the list on Saturday, 7 August 1999

    Deleted:

    Added:

    Whole chunk on OWNER, which now includes Project owner... left old section there for now.

    Minor changes in wording in par 2INTRODUCTION.  Also in par 1 &2 in WHAT IS A ROLE?

    Note about Public document above.


    Minor stylistic Changes to the HTML formatting, notably more use of <blockquote>, more to be done.

    A new section at the end: CONTRIBUTE TO THIS DOCUMENT

    To the first par in WHAT IS A ROLE? also modfied the last par there -- posted these changes to the list and may revise them soon.


    Version 0.06
    20 July 1999

    Changes in this version:

    Rewritten:
    CYBERSPACE a few stylistic changes.
    ROLES IN CYBERSPACE Changed ''Cybersomatic" from a type of role to an aspect of the role.
    PROJECT OWNERwith new FOOTNOTES

    Deleted:
    Second to last par in 0.05 WHAT IS A ROLE? was redundant as we put it in the Intro.

    Added:
    An additional paragraph to the INTRODUCTION (second par)
    Footnote 1 in ROLES IN CYBERSPACE
    Section at the end on COPYRIGHT
    Rough draft for AUTHOR
    A whole new chunk in EDITOR... still some there to be deleted etc. From email: Mon, 05 Jul 1999 11:01:30 GMT

    Version 0.05
    25 June 1999

    Changes in this version:

    Rewritten:
    ROLES IN CYBERSPACE  (from Walter Logeman post on 7 June, with some minor changes)
    DESIGNER  (from Walter Logeman post on 7 June, with some changes)

    Moved:
    ROLES IN CYBERSPACE  to follow the section on Cyberspace
    A paragraph on roles from ROLES IN CYBERSPACE  to ROLES

    Version 0.04
    7 June 1999

    Changes in this version:
    Rewritten:
    WHAT IS A ROLE?  (Status: Proposal)

    Added:
    CYBERSPACE  (Status: Proposal)

    Version 0.03
    29 May 1999

    Put the version on the web in in HTML
    <http://www.psybernet.co.nz/roles/roles003.htm>

    Added:
    CONTENTS (with links)

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